World-building is a term most often associated with fantasy, both film and literature, and gaming. Continue reading “the generosity of world-building”
(Takashi Murakmi, Infinity, Mixed Media, 2008).
Just riffing here…
Francesca Woodman, House #3, Providence, Rhode Island, 1976
“I would argue that the compulsion of the narrative derives its interpretive animation from the real threat of loss,” Michael Ann Holly writes in her book The Melancholy Art; whether as an art historian you are acting the detective solving the mystery of a painting, or the philosopher attempting to articulate an affective response to a work of art, the motivation for the work remains the same: the experience of a loss.